Bratz Life
Position: Artist
Platform: Handheld
Duration: January 2007 – March 2007
This game was made at MGA’s request for their Bratz doll line of product. My responsibility was to design all interfaces, HUD elements and some of the layout for the rest of the game.
The game was supposed to be a six month project that somehow ended up with three month time for the actual production time. It was a head-over-heels catch-up game all the way to the finish line. Even our dev-kit did not work properly. The only way to test anything in the game was to wait over night for the programmers to update and compile the full game, and make our best guess to fix any bugs.
These are the screens I have designed and created for the game. Note: some of them are slightly differences from the final product.
This is the final design of the title screen used in the game. There is a animated flash file version of the title screen that was not used.
This is the menu for the game. It is based on a cell phone interface, since the player will use a cell phone like controller to play the game.