I am a veteran Technical Artist focused on building efficient workflows and high-performance visuals within Unity. My core strengths include:
- Shader Development: Creating shaders for character customization systems optimized for mobile.
- Pipeline Architecture: Defining 3D asset guidelines, export rules, and implementation workflows.
- Performance Optimization: Collaborating with cross-functional teams to hit visual targets on low-end hardware.
- Rapid Prototyping: Partnering with programmers to build stable, maintainable feature frameworks.
- UI Implementation: Converting design layouts into functional, usable game assets.














































