Welcome to Tiny Workshop


I am a veteran Technical Artist focused on building efficient workflows and high-performance visuals within Unity. My core strengths include:

  • Shader Development: Creating shaders for character customization systems optimized for mobile.
  • Pipeline Architecture: Defining 3D asset guidelines, export rules, and implementation workflows.
  • Performance Optimization: Collaborating with cross-functional teams to hit visual targets on low-end hardware.
  • Rapid Prototyping: Partnering with programmers to build stable, maintainable feature frameworks.
  • UI Implementation: Converting design layouts into functional, usable game assets.

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